Changelist

Version 1.3

Features

  • Three new missions.
  • 6 new desert building structures.
  • A new spybase structure.
  • iOS4 compatibility.
Improvements
  • Updated mission ending system.
  • Seperate objectives into primary, Secondary and Bonus categories.
  • In-game Message Log is scrollable and better spaced.
  • In-game messages are left aligned.
  • Better explosions and bullet-to-ground particle effects.
  • New icon.
Bug Fixes
  • Alternating (left, right wing) missile fire is now in sync.
Under The Hood
  • Improved mission scripting.
  • Browser based mission editor (internal use only for the moment).

Version 1.2

Features

  • Better in game message system.
  • Achievements, with uploading to the leaderboard.
Improvements
  • Add more text radio chatter to every mission.
Bug Fixes
  • Fix a crash on startup on iPhone.
Under The Hood
  • Game action performance improvements.
  • Preparation for mission scripting.
  • Fix small memory leaks.

Version 1.1

Features

  • Four new missions.
  • New guard tower, sam site and pillbox structures.
  • New tanks and truck vehicles.
  • Added a mission clock to the HUD.
  • New leaderboard views (Best Times and Per Platform).
  • Added an extra, 'closer' camera view.
Improvements
  • The helicopter now rolls while turning (using iPhone virtual joystick or PSP triggers).
  • Completed missions are now indicated in the missions menu.
  • New virtual joystick look (iPhone).
  • Option to delete a player profile.
  • Increased the maximum number of player profiles on PSP.
  • All vehicles, road and structures are closer to scale.
  • The helicopter is textured.
  • Added an exit button to the main menu (PSP).
  • Better looking bullets.
  • Particles have distance attenuation (they get smaller when further away) (iPhone).
Bug Fixes
  • Stopped a crash on exit when using the Home button during a mission (PSP).
  • If the active weapon is toggled while it is firing, then it will stop firing before being toggled.
  • Stopped objects from getting incorrect textures.
Under The Hood
  • New shadow algorithm.
  • Performance improvements.
  • GUI rewrite.

Version 1.02

Improvements

  • Improved radar with a north marker, new look and feel, and the helipad is now shown as an 'H'.
  • The leaderboard now shows the current player and ranking as well as the top 10.
Bug Fixes
  • On the iPhone, when the home button is pressed, the mission is ended as if it was aborted.
  • When the iPhone is locked, the game now pauses.
  • Fixed a bug where the menu music restarted after unlocking the phone ingame.
  • Fixed a camera issue when a mission ended while the tactical support panel is open.
  • Correctly take ammo capacity upgarde level into account when starting a mission.
  • Fixed a bug where it was possible to upgrade and downgrade outside the maximum range.
  • Fix a menu scrolling issue on PSP in the players selection menu.

Version 1.01

Improvements

  • PSP support for the tactical support and upgrade menus.
  • PSP network connection dialog for leaderboard support.

Version 1.0

Features

  • New name: Mobile Assault.
  • Weapon mount points.
  • iPhone.
  • New menu look and feel.
  • Online Leaderboard (PSP vs iPhone).
  • New smooth chase camera with 3 zoom levels.
  • Updates.
  • Sand terrain, palm tree model.
  • 3 new missions.
  • New endless instant action mode.
  • Help slideshow.
Improvements
  • Structures and tanks blacken when destroyed.
  • Tanks fade out after being destroyed.
  • Pulse scaling on the tactical support reticule.
  • 2 new types of tactical support, Laser Guided Bomb and Avenger Cannon Run.
  • New M1A1, T80 and SA13 textured models.
  • Improved smoke.
  • Added 'best time' tracking to the post mission scoreboard.
  • Reworked the original missions.
  • Textured roads.
Bug Fixes
  • Fixed white artifacts on trees.
  • Fixed a delay in the take off and landing.
  • Fixed terrain segments disappearing.
Under The Hood
  • Improved missile tracking code.
  • Performance improvements in the radar overlay, terrain rendering, AI.
  • Rewrote sound engine to use OpenAL.
Known Issues
  • Sometimes all the trees temporarily disappear.

Version 0.04a

  • Code Optimisations.
  • Explosions from tank shells hitting buildings are visible more often.
  • Thinner air strike targeting circle.

Version 0.04

Features

  • Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
  • Player profiles - Player names and data can now be saved to a database.
  • Enhanced particle effects - These are used for missile impacts and bullet to ground impacts.
  • Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
  • New Apache model.
  • Ingame messages can be printed to the HUD.
  • Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
  • Three new missions.
  • Friendly tanks.
  • Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc.
  • Post mission score board - The score board summarises statistical data of a just completed/failed mission.
  • New Ammo and Health display on the HUD.
  • The player helicopter can start some missions airborne.
  • New factory building.
  • Existing buildings have been scaled more accurately.
  • Tweaked existing missions so that the player is less likely to be overwhelmed.
Under the Hood (for your interest)
  • Particle Engine, Terrain and rendering optimisations.
  • Splash Screen fixes.
  • You can now shoot through destroyed buildings so that units inside them can be hit.
  • Using the sqlite database for player data.
Known Issues
  • Sometimes there is incorrect textures loaded (very elusive).
  • Three Player Profile limit.
  • High memory usage. Beware of too many PSP background processes.
  • Suspend mode not supported.
  • There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
  • Slow load times; about 8 seconds (minus Sony logo).
  • Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.

Version 0.03

  • Added some new buildings.
  • Improved performance on PSP.
  • Improved particle engine.
  • Fixed renderer to support OpenGL versions less that 2.0.
  • Fixed crash in control screen.
  • Fixed error in paths to resources in Linux.

Version 0.02

  • Improved rotor blades.
  • Added windows port.
  • Fixed some texture and sound bugs.
  • Improved graphics engine.
  • Added trees.
  • Instant action is now random, not just mission one, with random road networks and enemies.
  • Added a second control scheme to the PSP version which can be saved as a preference.
  • Fixed the home button so it now shows the exit screen on all PSPs.

Version 0.01

  • Initial release.