Changelist
Version 1.3
Features
- Three new missions.
- 6 new desert building structures.
- A new spybase structure.
- iOS4 compatibility.
- Updated mission ending system.
- Seperate objectives into primary, Secondary and Bonus categories.
- In-game Message Log is scrollable and better spaced.
- In-game messages are left aligned.
- Better explosions and bullet-to-ground particle effects.
- New icon.
- Alternating (left, right wing) missile fire is now in sync.
- Improved mission scripting.
- Browser based mission editor (internal use only for the moment).
Version 1.2
Features
- Better in game message system.
- Achievements, with uploading to the leaderboard.
- Add more text radio chatter to every mission.
- Fix a crash on startup on iPhone.
- Game action performance improvements.
- Preparation for mission scripting.
- Fix small memory leaks.
Version 1.1
Features
- Four new missions.
- New guard tower, sam site and pillbox structures.
- New tanks and truck vehicles.
- Added a mission clock to the HUD.
- New leaderboard views (Best Times and Per Platform).
- Added an extra, 'closer' camera view.
- The helicopter now rolls while turning (using iPhone virtual joystick or PSP triggers).
- Completed missions are now indicated in the missions menu.
- New virtual joystick look (iPhone).
- Option to delete a player profile.
- Increased the maximum number of player profiles on PSP.
- All vehicles, road and structures are closer to scale.
- The helicopter is textured.
- Added an exit button to the main menu (PSP).
- Better looking bullets.
- Particles have distance attenuation (they get smaller when further away) (iPhone).
- Stopped a crash on exit when using the Home button during a mission (PSP).
- If the active weapon is toggled while it is firing, then it will stop firing before being toggled.
- Stopped objects from getting incorrect textures.
- New shadow algorithm.
- Performance improvements.
- GUI rewrite.
Version 1.02
Improvements
- Improved radar with a north marker, new look and feel, and the helipad is now shown as an 'H'.
- The leaderboard now shows the current player and ranking as well as the top 10.
- On the iPhone, when the home button is pressed, the mission is ended as if it was aborted.
- When the iPhone is locked, the game now pauses.
- Fixed a bug where the menu music restarted after unlocking the phone ingame.
- Fixed a camera issue when a mission ended while the tactical support panel is open.
- Correctly take ammo capacity upgarde level into account when starting a mission.
- Fixed a bug where it was possible to upgrade and downgrade outside the maximum range.
- Fix a menu scrolling issue on PSP in the players selection menu.
Version 1.01
Improvements
- PSP support for the tactical support and upgrade menus.
- PSP network connection dialog for leaderboard support.
Version 1.0
Features
- New name: Mobile Assault.
- Weapon mount points.
- iPhone.
- New menu look and feel.
- Online Leaderboard (PSP vs iPhone).
- New smooth chase camera with 3 zoom levels.
- Updates.
- Sand terrain, palm tree model.
- 3 new missions.
- New endless instant action mode.
- Help slideshow.
- Structures and tanks blacken when destroyed.
- Tanks fade out after being destroyed.
- Pulse scaling on the tactical support reticule.
- 2 new types of tactical support, Laser Guided Bomb and Avenger Cannon Run.
- New M1A1, T80 and SA13 textured models.
- Improved smoke.
- Added 'best time' tracking to the post mission scoreboard.
- Reworked the original missions.
- Textured roads.
- Fixed white artifacts on trees.
- Fixed a delay in the take off and landing.
- Fixed terrain segments disappearing.
- Improved missile tracking code.
- Performance improvements in the radar overlay, terrain rendering, AI.
- Rewrote sound engine to use OpenAL.
- Sometimes all the trees temporarily disappear.
Version 0.04a
- Code Optimisations.
- Explosions from tank shells hitting buildings are visible more often.
- Thinner air strike targeting circle.
Version 0.04
Features
- Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
- Player profiles - Player names and data can now be saved to a database.
- Enhanced particle effects - These are used for missile impacts and bullet to ground impacts.
- Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
- New Apache model.
- Ingame messages can be printed to the HUD.
- Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
- Three new missions.
- Friendly tanks.
- Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc.
- Post mission score board - The score board summarises statistical data of a just completed/failed mission.
- New Ammo and Health display on the HUD.
- The player helicopter can start some missions airborne.
- New factory building.
- Existing buildings have been scaled more accurately.
- Tweaked existing missions so that the player is less likely to be overwhelmed.
- Particle Engine, Terrain and rendering optimisations.
- Splash Screen fixes.
- You can now shoot through destroyed buildings so that units inside them can be hit.
- Using the sqlite database for player data.
- Sometimes there is incorrect textures loaded (very elusive).
- Three Player Profile limit.
- High memory usage. Beware of too many PSP background processes.
- Suspend mode not supported.
- There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
- Slow load times; about 8 seconds (minus Sony logo).
- Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.
Version 0.03
- Added some new buildings.
- Improved performance on PSP.
- Improved particle engine.
- Fixed renderer to support OpenGL versions less that 2.0.
- Fixed crash in control screen.
- Fixed error in paths to resources in Linux.
Version 0.02
- Improved rotor blades.
- Added windows port.
- Fixed some texture and sound bugs.
- Improved graphics engine.
- Added trees.
- Instant action is now random, not just mission one, with random road networks and enemies.
- Added a second control scheme to the PSP version which can be saved as a preference.
- Fixed the home button so it now shows the exit screen on all PSPs.
Version 0.01
- Initial release.
